Laboratory
Interactive articles and experiments.

Local Kiklet: how I put together an almost free voice routine on macOS
In short, this is an attempt to bring voice input to a state where you want to use it every day, and not “sometimes for fun.”

Video Content Factory: how I made 84 videos in 15 minutes
In short, this is an analysis of my video generation pipeline for social networks: from the “accounts are dead, we need to do something urgently” state to a working render in one pass.

Interactive Functions and UX Features: cursor, magnets and interface tactility
How the project implements an interactive layer that makes the interface alive, but does not break readability, performance and accessibility.

Terminal UX and General Atmosphere: Command Palette, Transcript and interface rhythm
A detailed analysis of how the terminal UX layer is assembled in the project: from calling commands to the atmosphere of glass, noise, fonts and transitions.

User Personalization Layer: User personalization layer
Detailed analysis of the personalization system: 13 design themes and 40+ interface languages.

Interactive Gaming System: Interactive gaming system
Interactive mini-games as a “reward for attention” in the portfolio

Cross-browser Fixes: how to keep an interactive site stable in different browsers
Extensive analysis of the cross-browser layer of the project: from hiding the cursor and glass filters to degradation on touch/reduced-motion and control of overlay layers.